Stonemaier Games Scythe
Stonemaier Games Scythe – 2
Stonemaier Games Scythe – 3
Stonemaier Games Scythe – 4
Stonemaier Games Scythe – 5
Stonemaier Games Scythe
Stonemaier Games Scythe
Stonemaier Games Scythe
Stonemaier Games Scythe
Stonemaier Games Scythe

The product's shade and actual color may differ from what is shown in the picture, as the images are for illustrative purposes. The product description is general and may not include all the product's features.

Stonemaier Games Scythe

109.00 €
Monthly payment from 3,71 €
2029433

STM600

0653341025005

Shipping 6-11 b.d.

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All about the product

It is a time of unrest in 1920s Europe. The ashes from the first Great War still darken the snow. The capitalistic city-state known simply as 'The Factory', which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries..

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.

In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europe. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate powerful mechs.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.

Build and Customize

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate Mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

Starting positions are specially calibrated to contribute to each faction's uniqueness and the asymmetrical nature of the game.