Stonemaier Games Dalgis
Stonemaier Games Dalgis – 2
Stonemaier Games Dalgis – 3
Stonemaier Games Dalgis – 4
Stonemaier Games Dalgis – 5
Stonemaier Games Dalgis
Stonemaier Games Dalgis
Stonemaier Games Dalgis
Stonemaier Games Dalgis
Stonemaier Games Dalgis

 Prekės atspalvis ir tikroji spalva gali skirtis nuo to, kas parodyta nuotraukoje, nes nuotraukos yra iliustracinės. Prekės aprašymas yra bendro pobūdžio ir gali nepateikti visų prekės savybių.

Stonemaier Games Dalgis

109.00 €
Mėn. mokestis nuo 3,71 €
2029433

STM600

0653341025005

Pristatymas 6-11 d.d.

Ar jus domina šis produktas?
(Perskaitykite paslaugų teikimo sąlygas)

Viskas apie produktą

It is a time of unrest in 1920s Europa. The ashes from the first Great War still darken the snow. The capitalistic city-state known simply as 'The Factory', which fuelled the war with heavily armoured mechs, has closed its doors, drawing the attention of several nearby countries..

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valour.

In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate powerful mechs.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.

Build and Customise

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate Mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources.  These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game.