Kadabra Poetry for Neanderthals (Poetry for Neanderthals) pocket version
Kadabra Poetry for Neanderthals (Poetry for Neanderthals) pocket version – 2
Kadabra Poetry for Neanderthals (Poetry for Neanderthals) pocket version – 3
Kadabra Poetry for Neanderthals (Poetry for Neanderthals) pocket version – 4
Kadabra Poetry for Neanderthals (Poetry for Neanderthals) pocket version – 5
Kadabra Poetry for Neanderthals (Poetry for Neanderthals) pocket version
Kadabra Poetry for Neanderthals (Poetry for Neanderthals) pocket version
Kadabra Poetry for Neanderthals (Poetry for Neanderthals) pocket version
Kadabra Poetry for Neanderthals (Poetry for Neanderthals) pocket version
Kadabra Poetry for Neanderthals (Poetry for Neanderthals) pocket version

The product's shade and actual color may differ from what is shown in the picture, as the images are for illustrative purposes. The product description is general and may not include all the product's features.

Kadabra Poetry for Neanderthals (Poetry for Neanderthals) pocket version

23.46 €
3058293

EKIGNGPN01LT

0810083047102

Shipping 6-11 b.d.

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All about the product

Less space, but no less laughs

This travel-sized edition of the popular party game fits easily in your bag and is ready to bring laughter wherever you go.

Players take turns becoming a "Neanderthal poet" by trying to describe complex modern words using only simple, one- or two-syllable words. Stretch your creative muscles to communicate without the usual vocabulary.
The game and its humor are perfect for both parties with friends and board game night with the whole family. Children quickly understand simple rules and come up with the strangest and most creative descriptions.

In the game you will find 60 double-sided cards and even 480 different words for fun!

Brief rules of the game

Players are divided into two groups. Within a certain time, one player must draw cards and describe the words written on them with one-syllable or two-syllable words. If the team guesses one of the written words, they earn a point. If the poet makes a mistake, the opponents get a card and a point. At the end of the round, the other team starts guessing. At the end of the game, the team with the most cards and points wins.